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Elder scrolls online bug
Elder scrolls online bug








My background is primarily in product ownership but I am also a software engineer with 20 years experience. I've had the priviledge of working with pretty much every major game vendor. TimeViewer původně napsal:Who do you work for tool? The profanity filter - replace it there are far better machine-learning based technologies as it stands, the false positive rate is unacceptably high and often makes it difficult to read legitimately good messages from other players - and turning it off isn't ideal for those of us who want to tune out that kind of language or discussion I have a state of the art machine - from what I can tell most of the load time latency is not from loading textures or other game data locally, but rather waiting to hit game API's and gathering server data Doors are not clickable due to being "stuck" in combat while in a dungeon this often requires a complete relog to fix - instituting an event listener whereby after 30 seconds of zero combat activity a player should be force removed from combat (it's a hack, but it will fix it) Bodies occasionally become unlootable while in a dungeon it requires a /reloadui to fix champion points) it's nearly impossible to know what champion points affect what abilities without intense theory-crafting / testing third-party information is frequently outdated or obsolete Getting kicked out of a random dungeon before you have time to complete a quest when all other players in the party have left - the instance should remain persistant until the last player chooses to leave (which should be done using metric #1) No easy way to teleport in or out of a dungeon Invisible walls seems to be isolated to indoor areas but all 3d objects and walls disappear making it very challenging to navigate - requires completely shutting down the game and relogging in to fix Grouping up with (3) other players, queueing for a random, and continually being bombarded with a player in your group has declined the invite (even though we're all laughing on Discord because. Being sent to a dungeon that has already been completed - and then forcing the player to wait another 15 minutes to join another dungeon Having bosses whose body disappears because they teleport seconds before death Having players who are invisible - makes ressurecting difficult Running a random dungeon and NOT getting your reward

elder scrolls online bug

Teleporting a new party member to the beginning of the instance instead of with the group Instance is full error when players are NOT engaged in combat generally created when somebody leaves the party and another player tries to join Instance is full error when players are engaged in combat Getting "lost" in the queue with an infinite timer










Elder scrolls online bug